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[[Category:Into the Wilds]]
[[Category:Twilight Realms]]
[[Category:World of Tempress]]
[[Category:World of Tempress]]
==Into the Wilds - Dungeons & Dragons==
==Into the Wilds - Dungeons & Dragons==
Name: Ehecatl Skljef
===Core Mission===
Nickname: 'Til
:‘Into the Wilds’ is a flexible Dungeons & Dragons role-playing game hosted by Larp Inn. The campaign  is designed so that different groups and combinations of players can attend each session. This format ensures that the game can run regularly and players can attend based around their real-world commitments and their in-game interests.
Race: Hill Dwarf
----
Homeland: ???
Faith: Imogen


Ehecatl was born in the mountains, under the Rule of Molgrun Woldpike. When he was younger he was drafted to become a soldier for the dwarven army. His service did not start for several years, so he requested to live with a human settlement nearby to the mountains.  
===The World===
The settlement was a full of farmers, and Ehecatl was interested in learning another races ways, in order to better himself in his service. He got stuck in with working with them and he enjoyed his time there. One days while he farming, a Di green glow appeared before him, and a soothing voice spoke to him, he was reached by the god Imogen.  
:You don’t need to know anything to get involved, but we do encourage you to read a little about the game. It’s a more engaging experience if the character you create is consistent with the existing world. 
Feeling her warmth touching him, he realised one day when a human got hurt from some farming machinery that he now possessed the power to heal others. Working on his new powers with little to no assistance, he was ready for his service.
:All of the players are adventurers who traveled from the mainland to a fortified port settlement on the southern coast of an unexplored wilderness. This settlement, [[Myste-Hass]], is an isolated colony on a newly discovered continent to the west of the civilised mainlands. 
Whilst working in the army, no major wars ensued. Lots of the army split up into mercenary groups with the purpose of rejoining should a war break out.  
:[[Myste-Hass]] is divided into two parts. The [[Elven Quarter|Eastern Quarter]], or [[Elven Quarter]], is heavily guarded and occupied exclusively by pure-blood elves. The king of the elvish island [[Nadarr]], [[King Myloch]], was the first ruler to send settlers and establish [[Myste-Hass]]. When humans from the lands of [[Chevel]], [[Kahzara]], [[Equil]] and [[Brindle]] arrived, the elves reluctantly allowed them to settle, creating an inter-city divide to prevent any unwanted fraternisation between the races. The rest of [[Myste-Hass]] is ruled by the elected positions of [[Hall Master]] and [[Law Master]] who take charge of the town’s militia and soldiers from the lands of [[Helvettia]] who protect the towns borders.
Working within his mercenary group Ehecatl Rose to the rank of Sergeant.  
:[[Myste-Hass]] has an [[Adventurer’s Guild]] which provides free room and board for those who provide services to the city. Here all kinds of jobs are advertised by the council, guilds, individuals and the churches.
The group started to take advantage of thier position and Ehecatl questioned his morals. He requested to leave his service early and they granted it. He got to keep his rank as sergeant should he ever return.  
:Further information can be found about the events and people in [[Myste-Hass]] throughout this wiki. This resource is made up from information contributed by players, so they may be interpretations or incorrect threads of information. However, we encourage everyone to use and contribute to this means of sharing  knowledge.
With no clear goal of where he was going to take himself, he saw a boat leading to a town on the water called 'Myste-Hass'. So he packed his bags and hopped onto the boat.
----
===[[Building a D&D Character]]===
:We have certain requirements over source books, races, classes and character-sheet setup. Follow our [[Building a D&D Character|guide]] to set up your DnD Beyond character sheet correctly.
----
 
===Quick Ways to Explore the World===
*All entries on [[:Category:World of Tempress|The World of Tempress]].
*[[The Myste-Hass Calender]] is where we keep a brief record of the events that have happened at all our games.
*Our [[:Category:Player Characters|Player Characters]] section is a combination of all the characters that people have shared from both the Dungeons & Dragons games and our LARP.
*Read about our [[Gods & Avatars|Gods & Deities]] here.
*Read our [[Quick Guide to the Countries]] or a more in depth rundown of [[:Category:Countries|Nations & Countries here]].
*Looking for some inspiration for your characters origin country - this might help: https://quiz.tryinteract.com/#/5eda3c50eed6040014ad2e8a
----
 
===Getting into the Game===
:‘Into the Wilds’ runs from 6.30-10.30pm, although games often push on to 11pm. Generally, sessions are hosted on Tuesday and Thursday of each week. Events are posted on our Facebook page in two ways:
*1. Anyone can publish a post advertising a quest their character is interested in exploring. When they do so, they may ask for individuals with certain skills or even specific characters to join them. [[Quest Requests|See an example here.]]
*2. The organisers will post an event up and state how many spaces are open. These events are generally posted up on Sundays between 5-7pm; however, this is not exclusively the case.
:To reserve a space, you must comment on the post stating you would like to attend or select ‘going’ on an event. ‘Interested’ places are not guaranteed. We will assign the seats in order of those who responded first.
 
:'''Facebook Group Link:''' https://www.facebook.com/groups/1577112585723633
----
 
===Things You Will Need===
'''A FRIENDLY ATTITUDE.'''
:We are looking for gamers who want to have fun and are happy to help others have fun too. Being interested in the game and having a friendly manner is more important than the rules or any knowledge of the game.
 
'''£7.50 CASH.'''
:Your first session at Larp Inn is free but subsequent sessions cost £7.50 per player for the use of the building and facilities.
'''CHARACTER SHEET.'''
 
:We use DnD Beyond to generate characters to ensure we don’t have any cheating. There are more details on character building on Page 6. We encourage everyone to print and bring a paper copy of their character sheet but you are welcome to also use the digital character sheets on your phone, laptop or pc.
 
''' DICE.'''
:We encourage everyone to bring their own dice. You’ll need a standard set of 7 polyhedral gaming dice. We sell these in store if you need to pick some up.
'''MINIATURE.'''
:We like to assign every character a miniature. If miniature painting isn’t your thing let us know what your character is with plenty of notice and we’ll find or paint up a suitable miniature for you.
 
----
===House Rules===
*The DM's decision is final on any matter to do with the game.
*The DM is not allowed to fudge any dice rolls.
*Players will die in this game.  
*The DM is not allowed to correct any players on their reports of what happened on a game.
* Misinformation is perfectly allowed.
*The DM is allowed to use any material he likes from any source book and modify the monster stats - so it's no good memorising the monster manual.
*Sometimes a situation is too tough for the players and they need to learn when to fight and when to flee.
*If there is a complicated rule dispute, the DM will make a ruling on what happens for the session to move the game along. Queries and clarifications will then be made clear for future games.  
*If there is something you need to do in town, you can request a slot to visit in the week for about 30 minutes to sort any in town needs.
----
===Gaming Etiquette===
*Larp Inn sells a selection of drinks and snacks which we encourage you to purchase! There is an honesty tin left on the shop counter for money and the price list is below the snacks. We do have security cameras so we’ll know if you screw around.
*Don’t be a smelly gamer.  
*Please use the bins and tidy up after yourself at the end of the night.  
*EVERYONE is at the game to have a good time, including the DMs. If we feel you are being a selfish gamer, you’ll be called up on it or asked to leave
*We are looking for gamers who can separate between real life events and conflict within the story. Don’t be the person who forgets it’s a game people play for fun.
----
===Dungeon Masters===
:Please be aware that your Dungeon Masters are running these games for fun and put a lot of work in to provide an enjoyable experience for everyone at the table. Though there is a £7.50 charge per seat for these events, costs cover building and facility costs and ‘Into the Wilds’ is a non-profit game. 
:It’s also worth noting that many of the Dungeon Masters have characters within the game; as such, not every DM has the complete information on events, items and places within [[Myste-Hass]]. We facilitate for this by operating in different areas of the [[Myste-Hass]] map or different planes. We work hard to ensure this barely impacts the fluidity of the game but we ask for your patience on the occasions when a DM can’t answer a question that falls into another DMs area of knowledge.
 
'''Current DMs'''
*Jamie Blakeman (Head of Story)
*Harriett Blakeman (Admin Contact)
*Arthur Homer
*Ross Watts
*Dan Gray
*Joel Priddey

Latest revision as of 17:34, 2 July 2023

Into the Wilds - Dungeons & Dragons

Core Mission

‘Into the Wilds’ is a flexible Dungeons & Dragons role-playing game hosted by Larp Inn. The campaign is designed so that different groups and combinations of players can attend each session. This format ensures that the game can run regularly and players can attend based around their real-world commitments and their in-game interests.

The World

You don’t need to know anything to get involved, but we do encourage you to read a little about the game. It’s a more engaging experience if the character you create is consistent with the existing world.
All of the players are adventurers who traveled from the mainland to a fortified port settlement on the southern coast of an unexplored wilderness. This settlement, Myste-Hass, is an isolated colony on a newly discovered continent to the west of the civilised mainlands.
Myste-Hass is divided into two parts. The Eastern Quarter, or Elven Quarter, is heavily guarded and occupied exclusively by pure-blood elves. The king of the elvish island Nadarr, King Myloch, was the first ruler to send settlers and establish Myste-Hass. When humans from the lands of Chevel, Kahzara, Equil and Brindle arrived, the elves reluctantly allowed them to settle, creating an inter-city divide to prevent any unwanted fraternisation between the races. The rest of Myste-Hass is ruled by the elected positions of Hall Master and Law Master who take charge of the town’s militia and soldiers from the lands of Helvettia who protect the towns borders.
Myste-Hass has an Adventurer’s Guild which provides free room and board for those who provide services to the city. Here all kinds of jobs are advertised by the council, guilds, individuals and the churches.
Further information can be found about the events and people in Myste-Hass throughout this wiki. This resource is made up from information contributed by players, so they may be interpretations or incorrect threads of information. However, we encourage everyone to use and contribute to this means of sharing knowledge.

Building a D&D Character

We have certain requirements over source books, races, classes and character-sheet setup. Follow our guide to set up your DnD Beyond character sheet correctly.

Quick Ways to Explore the World


Getting into the Game

‘Into the Wilds’ runs from 6.30-10.30pm, although games often push on to 11pm. Generally, sessions are hosted on Tuesday and Thursday of each week. Events are posted on our Facebook page in two ways:
  • 1. Anyone can publish a post advertising a quest their character is interested in exploring. When they do so, they may ask for individuals with certain skills or even specific characters to join them. See an example here.
  • 2. The organisers will post an event up and state how many spaces are open. These events are generally posted up on Sundays between 5-7pm; however, this is not exclusively the case.
To reserve a space, you must comment on the post stating you would like to attend or select ‘going’ on an event. ‘Interested’ places are not guaranteed. We will assign the seats in order of those who responded first.
Facebook Group Link: https://www.facebook.com/groups/1577112585723633

Things You Will Need

A FRIENDLY ATTITUDE.

We are looking for gamers who want to have fun and are happy to help others have fun too. Being interested in the game and having a friendly manner is more important than the rules or any knowledge of the game.

£7.50 CASH.

Your first session at Larp Inn is free but subsequent sessions cost £7.50 per player for the use of the building and facilities.

CHARACTER SHEET.

We use DnD Beyond to generate characters to ensure we don’t have any cheating. There are more details on character building on Page 6. We encourage everyone to print and bring a paper copy of their character sheet but you are welcome to also use the digital character sheets on your phone, laptop or pc.

DICE.

We encourage everyone to bring their own dice. You’ll need a standard set of 7 polyhedral gaming dice. We sell these in store if you need to pick some up.

MINIATURE.

We like to assign every character a miniature. If miniature painting isn’t your thing let us know what your character is with plenty of notice and we’ll find or paint up a suitable miniature for you.

House Rules

  • The DM's decision is final on any matter to do with the game.
  • The DM is not allowed to fudge any dice rolls.
  • Players will die in this game.
  • The DM is not allowed to correct any players on their reports of what happened on a game.
  • Misinformation is perfectly allowed.
  • The DM is allowed to use any material he likes from any source book and modify the monster stats - so it's no good memorising the monster manual.
  • Sometimes a situation is too tough for the players and they need to learn when to fight and when to flee.
  • If there is a complicated rule dispute, the DM will make a ruling on what happens for the session to move the game along. Queries and clarifications will then be made clear for future games.
  • If there is something you need to do in town, you can request a slot to visit in the week for about 30 minutes to sort any in town needs.

Gaming Etiquette

  • Larp Inn sells a selection of drinks and snacks which we encourage you to purchase! There is an honesty tin left on the shop counter for money and the price list is below the snacks. We do have security cameras so we’ll know if you screw around.
  • Don’t be a smelly gamer.
  • Please use the bins and tidy up after yourself at the end of the night.
  • EVERYONE is at the game to have a good time, including the DMs. If we feel you are being a selfish gamer, you’ll be called up on it or asked to leave.
  • We are looking for gamers who can separate between real life events and conflict within the story. Don’t be the person who forgets it’s a game people play for fun.

Dungeon Masters

Please be aware that your Dungeon Masters are running these games for fun and put a lot of work in to provide an enjoyable experience for everyone at the table. Though there is a £7.50 charge per seat for these events, costs cover building and facility costs and ‘Into the Wilds’ is a non-profit game.
It’s also worth noting that many of the Dungeon Masters have characters within the game; as such, not every DM has the complete information on events, items and places within Myste-Hass. We facilitate for this by operating in different areas of the Myste-Hass map or different planes. We work hard to ensure this barely impacts the fluidity of the game but we ask for your patience on the occasions when a DM can’t answer a question that falls into another DMs area of knowledge.

Current DMs

  • Jamie Blakeman (Head of Story)
  • Harriett Blakeman (Admin Contact)
  • Arthur Homer
  • Ross Watts
  • Dan Gray
  • Joel Priddey

Subcategories

This category has the following 10 subcategories, out of 10 total.

Pages in category ‘Into the Wilds’

The following 200 pages are in this category, out of 458 total.

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