Difference between revisions of "Lizardfolk"

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===Into the Wilds Lizardfolk===
===Into the Wilds Lizardfolk===
:The lizardfolk of the area surrounding [[Myste-Hass]] are a primitive people. They are not stupid, though they make appear so to other cultures. They do not think in the same way as
:The lizardfolk of the area surrounding [[Myste-Hass]] are a primitive people. They are not stupid, though they make appear so to other cultures. They do not think in the same way as
warmbloods, they do not have the same values or morals. They can be brave, cowardly, good,
warmbloods, they do not have the same values or morals. They can be brave, cowardly, good, or bad just like any other race. They tend to think that things happen rather than things happen to them, that is the way of the world. They desire the powerful weapons of the warmbloods, and crave magic items to be taken and treasured in their shrines, or offered up to keep the Nep-Tor away. It's a restricted race. You need to get an okay from myself before you play one.
or bad just like any other race. They tend to
think that things happen rather than things happen to them,
that is the way of the world.
They desire the powerful weapons of the warmbloods, and
crave magic items to be taken and treasured in their shrines,
or offered up to keep the Nep-Tor away.
It's a restricted race. You need to get an okay from
myself before you play one.
===Roleplaying===
===Roleplaying===
:Lizardfolk must be roleplayed appropriately. They are from a
:Lizardfolk must be roleplayed appropriately. They are from a primitive culture and have little to know understanding of the written word in any format other than stone carvings. Both Harriett and Jamie have set a standard on how they act.
primitive culture and have little to know understanding of the
written word in any format other than stone carvings. Both
Harriett and Jamie have set a standard on how they act.
===Class Restrictions===
===Class Restrictions===
:Lizardfolk cannot choose the following classes: Bard, Monk,
:Lizardfolk cannot choose the following classes: Bard, Monk, Paladin or Wizard.
Paladin or Wizard
===Barbarians===
===Barbarians===
:Lizardfolk Barbarians are usually "Blackscale" much larger
:Lizardfolk Barbarians are usually "Blackscale" much larger than regular lizard folk and with dark black or grey scales.
than regular lizard folk and with dark black or grey scales.
===Equipment Notes===
===Equipment Notes===
:Lizardfolk will favour simple weapons and will not use
:Lizardfolk will favour simple weapons and will not use conventional heavy armour.
conventional heavy armour.
===Language Restrictions===
===Language Restrictions===
:When playing a lizard folk you only have Draconic as your
:When playing a lizard folk you only have Draconic as your language. Communication with other cultures is hard work.
language. Communication with other cultures is hard work.
===Lizardfolk Religion===
===Lizardfolk Religion===
:Lizardfolk, like Yuan-Ti and Goliaths actually predate the
:Lizardfolk, like Yuan-Ti and Goliaths actually predate the coming of Tempress as the indiginous occupants of the world before it was "remade" and conventional magic and religion came to be. At that time powerful god-like beings were worshiped from beyond the material plane, but this has been all but forgotten.
coming of Tempress as the indiginous occupants of the world
:Lizardfolk tend to believe what nature shows them and the six primary deities manifest their powers through Shamans, so their power is incontestable. Lizard folk usually use the conventional names for the deities but in some cases some tribes have their own names for the gods, though they usually still represent one of the six.
before it was "remade" and conventional magic and religion
came to be. At that time powerful god-like beings were
worshiped from beyond the material plane, but this has been
all but forgotten.
:Lizardfolk tend to believe what nature shows them and the
six primary deities manifest their powers through Shamans,
so their power is incontestable. Lizard folk usually use the
conventional names for the deities but in some cases some
tribes have their own names for the gods, though they usually
still represent one of the six.
===Lizard Pantheon===
===Lizard Pantheon===
*Alaie - Sithree
*[[Alaie]] - Sithree
*Dariss - Yuo-Taa
*[[Dariss]] - Yuo-Taa
*Imogen - Xesee
*[[Imogen]] - Xesee
*Garr - Takar
*[[Garr]] - Takar
*Peridot - Yuaz
*[[Peridot]] - Yuaz
*Sardonyx - Gutaa
*[[Sardonyx]] - Gutaa
===Tempress===
===Tempress===
Tempress herself is never worshipped by the Lizard tribes.
[[Tempress]] herself is never worshipped by the Lizard tribes. She is seen as a destroyer, one who took the world from the scaled folk.
She is seen as a destroyer, one who took the world from the
scaled folk.
===Nep-Tor===
===Nep-Tor===
Lizardfolk superstition talks of a number of entities that do
Lizardfolk superstition talks of a number of entities that do the work of the gods. Of all of these rumours it is Nep-Tor that brings the most fear to the Lizardfolk. Nep-Tor appears as a great bird that takes the eggs from the families. Nep-Tor cares not whether you are chief or hunter. It is known amoungst shamans that when Nep-Tor takes an egg, that soul is forfit never to go to Takar.
the work of the gods. Of all of these rumours it is Nep-Tor
that brings the most fear to the Lizardfolk. Nep-Tor appears
as a great bird that takes the eggs from the families. Nep-Tor
cares not whether you are chief or hunter. It is known
amoungst shamans that when Nep-Tor takes an egg, that soul
is forfit never to go to Takar.
===Tribes===
===Tribes===
Lizard folk are organised into tribes. Usually revolving
Lizard folk are organised into tribes. Usually revolving around a chief - the biggest and strongest who is advised by one or more Shaman. Tribes have names combining sensations and colours with things of importance.
around a chief - the biggest and strongest who is advised by
one or more Shaman.
Tribes have names combining sensations and colours with
things of importance.
===Sample Tribe Names===
===Sample Tribe Names===
*[[White Skull Tribe]]
*[[White Skull Tribe]]
*Blue Claw
*[[Blue Claw Tribe]]
*Dark Eye
*[[Dark Eye Tribe]]
*Warm Scale
*[[Warm Scale Tribe]]

Latest revision as of 13:25, 4 April 2022

Lizardfolk are an ancient race, existing on the The World of Tempress before the influence of the Goddess Tempress.
Lizardfolk are a playable race within the Into the Wilds Dungeons & Dragons games, but you must have approval from Jamie to play this race. You must also adhere to ALL the rules and information described below:
LizardManStats.JPG

Into the Wilds Lizardfolk

The lizardfolk of the area surrounding Myste-Hass are a primitive people. They are not stupid, though they make appear so to other cultures. They do not think in the same way as

warmbloods, they do not have the same values or morals. They can be brave, cowardly, good, or bad just like any other race. They tend to think that things happen rather than things happen to them, that is the way of the world. They desire the powerful weapons of the warmbloods, and crave magic items to be taken and treasured in their shrines, or offered up to keep the Nep-Tor away. It's a restricted race. You need to get an okay from myself before you play one.

Roleplaying

Lizardfolk must be roleplayed appropriately. They are from a primitive culture and have little to know understanding of the written word in any format other than stone carvings. Both Harriett and Jamie have set a standard on how they act.

Class Restrictions

Lizardfolk cannot choose the following classes: Bard, Monk, Paladin or Wizard.

Barbarians

Lizardfolk Barbarians are usually "Blackscale" much larger than regular lizard folk and with dark black or grey scales.

Equipment Notes

Lizardfolk will favour simple weapons and will not use conventional heavy armour.

Language Restrictions

When playing a lizard folk you only have Draconic as your language. Communication with other cultures is hard work.

Lizardfolk Religion

Lizardfolk, like Yuan-Ti and Goliaths actually predate the coming of Tempress as the indiginous occupants of the world before it was "remade" and conventional magic and religion came to be. At that time powerful god-like beings were worshiped from beyond the material plane, but this has been all but forgotten.
Lizardfolk tend to believe what nature shows them and the six primary deities manifest their powers through Shamans, so their power is incontestable. Lizard folk usually use the conventional names for the deities but in some cases some tribes have their own names for the gods, though they usually still represent one of the six.

Lizard Pantheon

Tempress

Tempress herself is never worshipped by the Lizard tribes. She is seen as a destroyer, one who took the world from the scaled folk.

Nep-Tor

Lizardfolk superstition talks of a number of entities that do the work of the gods. Of all of these rumours it is Nep-Tor that brings the most fear to the Lizardfolk. Nep-Tor appears as a great bird that takes the eggs from the families. Nep-Tor cares not whether you are chief or hunter. It is known amoungst shamans that when Nep-Tor takes an egg, that soul is forfit never to go to Takar.

Tribes

Lizard folk are organised into tribes. Usually revolving around a chief - the biggest and strongest who is advised by one or more Shaman. Tribes have names combining sensations and colours with things of importance.

Sample Tribe Names