Difference between revisions of "Quick Guide to the Countries"

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:<B>Current Rulership</b>: Self governing, with tenuous tribal unification under the King of [[Chevel]]
:<B>Current Rulership</b>: Self governing, with tenuous tribal unification under the King of [[Chevel]]
:<B>Notes</b>: [[Chevel]] is broken into eight competing tribes, each specialists in an area of produce, manufacture or trade.
:<B>Notes</b>: [[Chevel]] is broken into eight competing tribes, each specialists in an area of produce, manufacture or trade.
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Revision as of 11:41, 16 September 2022

Are you a Into the Wilds Dungeons & Dragons Player?

The majority of adventurers who live in Myste-Hass will have traveled from the mainland. As such, their homelands will be across the sea in the countries that make the, so-called, civilised lands of Tempress.

Too much information?

Try this quiz to get an idea of where your character may have come from - https://quiz.tryinteract.com/#/5eda3c50eed6040014ad2e8a

Mainland Countries


BrindleMap1.jpg

Brindle

Inspiration: Ancient goths.
Terrain: Plains, agricultural flats and areas of rolling hills.
Fashion & Dress: Goth and saxon-influenced clothing.
Current Rulership: Under the control of Helvettia's military.
Notes: Brindle was ruled by councils of vampirse that fed from the populace like cattle, until Helvettia came in a subdued the vapiric threat.





DalcimeerMap1.jpg

Dalcimeer

Inspiration: Elves.
Terrain: Forests and plains.
Fashion & Dress: Tolkien's elvish aesthetic.
Current Rulership: Governed by Viceroy Kalia Nesquidarr, with King Myloch of Nadarr as monarch.
Notes: Though haughty, Dalcimeerian elves are known for their willingness to communicate and negotiate with other countries and races, something that the elves from the homeland of Nadarr believe to be improper.




EquilMap1.jpg

Equil

Inspiration: Medieval cities, Victorian streets, business people and rogues.
Terrain: Busy cities, towns and ports, with plains and farmland elsewhere.
Fashion & Dress: Medieval rogues, business men and assassins.
Current Rulership: Under control of Helvettia, formerly Citizen Kaine.
Notes: At the Trade Summit, Equil set its policies clearly, “If you have committed a crime in any country, come to Equil. Pay the Immunity Tax, and we shall protect you.”




HelvettiaMap1.jpg

Helvettia

Inspiration: Romans & Greeks.
Terrain: Plains, with a large mountainous segment that divides the country, and forested peninsula known as the Dragon Head.
Fashion & Dress: The ancient civilisations of Rome and Greece.
Current Rulership: About to declare a new ruler.
Notes: Helvettia is known for its unparalleled-military might. They are the blockade between The Wild Lands and the 'civilised' southern lands. However, their army has spread throughout many of the other countries in recent years to deal with threats, staying to occupy these lands after quelling the issues.




KahzaraMap1.jpg

Kahzara

Inspiration: The ancienct civilisations of Egypt, Persia and Atlantean myths.
Terrain: Vast deserts throughout the midlands, icy mountains on the western border and waterlogged plains that run along the Osmes River.
Fashion & Dress: The ancient civilisations of Egypt, Persia and mythological depictions of Atlanta.
Current Rulership: Under control of Helvettia.
Notes: Kahzara is famous for the Great Library, the founding of the new god Fate, and, the, less positively, the massacre of everyone over thirty when the youth performed a wide-scale coup.


Nadarr

Nadarr is the homeland of the elves and a beautiful land of nature and magic. Nadarr prefers to keep its distance from the other nations, believing its own populace to been the oldest race on Tempress and therefore the purest. Purity and family distinction is of highest importance to the elves of Nadarr.

Pillai

The country with the wall. During the War of Divinity, the people of Pillai built a huge war all around the border of their land. Rarely have people from outside been allowed in. While many inside the walls are still barbaric, their leadership have tried to civilize recently to be brought in line with the more “advanced” lands.

Talag

The Isle O'Talag is a hidden location far to the south of the mainland. The Pirates of Talag harass innocents on both sea and land, and may appear to be your ally, but may also have their hand in your pocket at the same time.

The Wild Lands

War. That is what happens in the wilds. The Orcs fight Helvettia, the Orcs fight the Orcs - and the Orcs fight the west. A tribal land divided since the loss of their king, fighting to survive in in a cold and barren land.

Allied Islands


Chevel-Map.jpg

Chevel

Inspiration: Celts.
Terrain: Plains, rolling hills, mountains and the oceans.
Fashion & Dress: Celtic-influenced clothing.
Current Rulership: Self governing, with tenuous tribal unification under the King of Chevel
Notes: Chevel is broken into eight competing tribes, each specialists in an area of produce, manufacture or trade.






Myste-HassMap.jpg

Myste-Hass

Inspiration: A new land - a standard medieval mixing pot of immigrants and adventurers.
Terrain: Plains, forests, oceans and mountains.
Fashion & Dress: Mixed.
Current Rulership: Governed by the Myste-Hass Council.
Notes: Myste-Hass is a new settlement on an unexplored continent. The port town of Myste-Hass acts a central beacon of trade, produce and civilisation, while adventurers and entrepreneurs from all across Tempress travel to the new land in order to explore the vast amounts of untapped land.