Difference between revisions of "Category:Countries"

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| [[Helvettia]]
| [[Helvettia]]
|A strong fist since the early days, Helvattia has long been the military might that separated the dark from the civilised lands. When evil threatens, Helvettia will take the battlefield to ensure enemies are annihilated or brought into line. However, their power has led to corruption.
|A strong fist since the early days, [[Helvattia]] has long been the military might that separated the dark from the civilised lands. When evil threatens, [[Helvettia]] will take the battlefield to ensure enemies are annihilated or brought into line. However, their power has led to corruption.
The unrest and conflict in Kahzara, Brindle, Equil, the Wild Lands and the new continent, Myste-Hass, has led to vast expansion of the Helvettian armies. Now large parts of the mainland are occupied, and controlled by the Empire. They are always ready to protect you and your land – regardless of whether you want their protection. Only a fool talks loudly against the Empire. Helvettia has, without a doubt, the strongest land force of any country in Tempress. None dare to face them in open battle and win. However, their might doesn't typically extend to the Helvettian navy.
The unrest and conflict in [[Kahzara]], [[Brindle]], [[Equil]], [[The Wild Lands]] and the new continent, [[Myste-Hass]], has led to vast expansion of the Helvettian armies. Now large parts of the mainland are occupied, and controlled by the Empire. They are always ready to protect you and your land – regardless of whether you want their protection. Only a fool talks loudly against the Empire. [[Helvettia]] has, without a doubt, the strongest land force of any country in Tempress. None dare to face them in open battle and win. However, their might doesn't typically extend to the Helvettian navy.
|[[File:HelvettiaMap1.jpg|400px]]
|[[File:HelvettiaMap1.jpg|400px]]
|-
|-
| [[Kahzara]]
| [[Kahzara]]
|Kahzara is land with terrain as varied as it's political landscape; there are vast deserts throughout the midlands, icy mountains on the western border and waterlogged plains that run along the Osmes River.
|Kahzara is land with terrain as varied as it's political landscape; there are vast deserts throughout the midlands, icy mountains on the western border and waterlogged plains that run along the Osmes River.
When [[Kahzara]] introduced themselves at the trade summit, they began with the statement - “I am councilor Imotep, representative of [[Kazhara]] and also head of the assassin’s guild.” Shortly after, he was assassinated. The King was kidnapped and the youth of the country rebelled against their corrupt government, killing everyone over 30. Later, a peace was made with refugees who fled the age cull and a new Prime Minister was elected, but it was not to be and the new ruler was quickly overthrown.
When [[Kahzara]] introduced themselves at the trade summit, they began with the statement - “I am councilor Imotep, representative of [[Kahzara]] and also head of the assassin’s guild.” Shortly after, he was assassinated. The King was kidnapped and the youth of the country rebelled against their corrupt government, killing everyone over 30. Later, a peace was made with refugees who fled the age cull and a new Prime Minister was elected, but it was not to be and the new ruler was quickly overthrown.
[[Helvettia]], bordering [[Kazhara]] to the north west, saw this constant change of government as threatening and moved their army in to stabilise the country, imposing martial law.
[[Helvettia]], bordering [[Kahzara]] to the north west, saw this constant change of government as threatening and moved their army in to stabilise the country, imposing martial law.
Notably, [[Kahzara]] is home to the Great Library and was the first country to found a Temple of [[Fate]].
Notably, [[Kahzara]] is home to the Great Library and was the first country to found a Temple of [[Fate]].
|[[File:KahzaraMap1.jpg|400px]]
|[[File:KahzaraMap1.jpg|400px]]

Revision as of 11:57, 15 September 2022


Most of the established civilisation has settled on, what is known as, the mainland of Tempress. This encompasses the countries of Equil, Brindle, Pillai, Dalcimeer, Kahzara and Helvettia. To the north, The Wild Lands and Onartok are harsh and barely habitable expanses inhabited by nomadic tribes and unusual races. On the eastern coast, the distant lands of A'kabarol remain estranged from most of the known countries. The ancient country of Anglan once sat on the western side of the continent, before the calamity that removed it from the known world.
The islands of Nadarr, Chevel and Talag have regular contact with countries on the mainland, with established shipping routes and transportation of people and goods back and forth.
The Crescent Isles, Tal Rekoh and Kyushu operate with relative independence, rarely making contact with the other established nations.
Finally, two weeks voyage to the west, is the newly established colony of Myste-Hass.

boarder

The Countries of Tempress
Country Brief Map
Anglan Stories of Anglan are heavily interlaced with myth and fantasy. All that is known to be fact is that Anglan was once a powerful nation which once sat on the western coast of the mainland. Their civilisation was characterised by impressive military prestige and a grand citadel which acted as the center of discovery, science and experimentation. One day, a massive chunk of the landmass that formed Anglan was ripped from the world, never to be seen again. The rest of the world was left to believe Anglan had been destroyed.

In truth, Anglan now sits somewhere in The Void between the Divine Gate and the infernal lands of hell. The citizens spend every day fighting for their lives - from the unforgiving climate, the arid earth, and, worst of all, the endless fight against the demons and devils that besiege their lands. Gradually, the population has diminished and retreated into the citadel - the last beacon of hope. Knights battle daily to protect the people. All magic is outlawed and despised. Whatever cataclysmic event ripped Anglan from the world responsible for the hatred. Most of the people worship the forbidden goddess, Tempress, desperate for deliverance. Though none of that is known in the rest of the world.

GulfofAnglan.PNG
Brindle Brindle is primarily comprised of plains, agricultural flats and areas of rolling hills.

For most of its history, Brindle was made up of lots of tribal regions, ruled by small clan leaders. Slowly, the country became more united under the influence of several councils, or families, who injected purpose, wealth and influence into the nation. However, as the power of these councils increased, it became clearer that these families were in fact vampires. They had been sowing the seeds of their dominion for a long time, subjugating those around them until they could effectively feed from their people like cattle. The land is ruled by Helvettia now. The Helvettian army like to refer to themselves as a force that protects the civilised world, and that is how they viewed the invasion of Brindle. They moved in and supposedly eradicated the vampire threat. Brindle is now mostly used for farming to feed the Helvettian war machine. It is heavily garrisoned with a new large scale prison under construction.

BrindleMap1.jpg
Chevel Celts, horsemen and sailors - the people of Chevel have had the luxury of an island of their own, giving themselves heavy protection from much of the conflict that has affected the mainland. Nonetheless, they are a brave people and have never held back from sending representatives of their land when there is a larger crisis.

Chevel have long claimed control of the sea, asking other lands to agree to their policy, “If you are on the sea, and you can’t see land. Chevel owns it.” The island is inhabited by eight tribes that are essentially Celtic in origin. After centuries of fighting one another they have slowly learnt to live together in relative harmony, although occasional rifts do occur which often result in armed melees between two or more of the tribes.

Chevel-Map.jpg
Dalcimeer The elven colony of Dalcimeer was established in the rich lands left after Anglan's cataclysmal removal from the mainland. Travelers from Nadarr established a foothold on the mainland. Living harmoniously with the land, the elven people value knowledge and wisdom above all things. Temples, schools, libraries and collages are a huge part of elven culture. Though more engaged with the other nations, Dalcimeer still values the long established lineage and purity of the Elven Houses. DalcimeerMap1.jpg
Equil Equil is often seen to have a criminal populace, for it is the home of the immunity tax, where the country will offer refuge and protection from the legal entities of other nations when the tax is paid. However, Equil is also a hub for manufacture, trade and growing business. With vast immigration, there is plenty of work to be had, though most of the money goes to a few cut-throat business men at the top. Like many countries, Equil is now under the military rulership of Helvettia, but the corruption in Equil is ingrained deep and subtle. EquilMap1.jpg
Helvettia A strong fist since the early days, Helvattia has long been the military might that separated the dark from the civilised lands. When evil threatens, Helvettia will take the battlefield to ensure enemies are annihilated or brought into line. However, their power has led to corruption.

The unrest and conflict in Kahzara, Brindle, Equil, The Wild Lands and the new continent, Myste-Hass, has led to vast expansion of the Helvettian armies. Now large parts of the mainland are occupied, and controlled by the Empire. They are always ready to protect you and your land – regardless of whether you want their protection. Only a fool talks loudly against the Empire. Helvettia has, without a doubt, the strongest land force of any country in Tempress. None dare to face them in open battle and win. However, their might doesn't typically extend to the Helvettian navy.

HelvettiaMap1.jpg
Kahzara Kahzara is land with terrain as varied as it's political landscape; there are vast deserts throughout the midlands, icy mountains on the western border and waterlogged plains that run along the Osmes River.

When Kahzara introduced themselves at the trade summit, they began with the statement - “I am councilor Imotep, representative of Kahzara and also head of the assassin’s guild.” Shortly after, he was assassinated. The King was kidnapped and the youth of the country rebelled against their corrupt government, killing everyone over 30. Later, a peace was made with refugees who fled the age cull and a new Prime Minister was elected, but it was not to be and the new ruler was quickly overthrown. Helvettia, bordering Kahzara to the north west, saw this constant change of government as threatening and moved their army in to stabilise the country, imposing martial law. Notably, Kahzara is home to the Great Library and was the first country to found a Temple of Fate.

KahzaraMap1.jpg
Myste-Hass Myste-HassMap.jpg
Nadarr Nadarr.jpg
Onartok HandWrittenWIldLandOnatokSm.jpg
Pillai PillaiMap1.jpg
Talag TalagMap1.jpg
The Wild Lands NewContinentMap.jpg

Subcategories

This category has only the following subcategory.

Pages in category ‘Countries’

The following 14 pages are in this category, out of 14 total.