Difference between revisions of "Quick Guide to the Countries"

From Into the Wilds Wiki

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===[[Chevel]]===
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:<B>Inspiration</B>: Celts.
:<B>Inspiration</B>: Celts.

Revision as of 11:39, 14 September 2022

Are you a Into the Wilds Dungeons & Dragons Player?

The majority of adventurers who live in Myste-Hass will have traveled from the mainland. As such, their homelands will be across the sea in the countries that make the, so-called, civilised lands of Tempress.

Too much information?

Try this quiz to get an idea of where your character may have come from - https://quiz.tryinteract.com/#/5eda3c50eed6040014ad2e8a

Mainland Countries


BrindleMap1.jpg

Brindle

Inspiration: Ancient goths.
Terrain: Plains, agricultural flats and areas of rolling hills.
Fashion & Dress: Goth and saxon-influenced clothing.
Current Rulership: Under the control of Helvettia's military.
Notes: Brindle was ruled by councils of vampirse that fed from the populace like cattle, until Helvettia came in a subdued the vapiric threat.




Chevel-Map.jpg


Chevel

Inspiration: Celts.
Terrain: Plains, rolling hills, mountains and the oceans.
Fashion & Dress: Celtic-influenced clothing.
Current Rulership: Self governing, with tenuous tribal unification under the King of Chevel
Notes: Chevel is broken into eight competing tribes, each specialists in an area of produce, manufacture or trade.


Dalcimeer

Dalcimeer was originally a colony of Elves that settled a heavily wooded valley on the mainland. They are ruled over by an elected leader but ultimately still under the rulership of Nadarr. Though their ties to the elvish homeland of Nadarr are strong, they are far more invested in human politics and alliances with other mainland nations.

Equil

Equil set its policies clearly; “if you have committed a crime in any country, come to Equil, pay the immunity tax, and we shall protect you.” Equil has a conflicting history with immigrants from other lands, and is often seen as a criminal populace.

Kahzara

Kahzara is a hot land of deserts and plains. Famous for their Great Library, Kahzara has always played an important part in the acquisition of knowledge. However, the nation is still recovering from a devastating rebellion which involved the youths of the country rising up, removing the seemingly corrupt government and killing everyone over the age of thirty.

Nadarr

Nadarr is the homeland of the elves and a beautiful land of nature and magic. Nadarr prefers to keep its distance from the other nations, believing its own populace to been the oldest race on Tempress and therefore the purest. Purity and family distinction is of highest importance to the elves of Nadarr.

Pillai

The country with the wall. During the War of Divinity, the people of Pillai built a huge war all around the border of their land. Rarely have people from outside been allowed in. While many inside the walls are still barbaric, their leadership have tried to civilize recently to be brought in line with the more “advanced” lands.

Talag

The Isle O'Talag is a hidden location far to the south of the mainland. The Pirates of Talag harass innocents on both sea and land, and may appear to be your ally, but may also have their hand in your pocket at the same time.

The Wild Lands

War. That is what happens in the wilds. The Orcs fight Helvettia, the Orcs fight the Orcs - and the Orcs fight the west. A tribal land divided since the loss of their king, fighting to survive in in a cold and barren land.