Difference between revisions of "Quick Guide to the Countries"

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===Are you a [[Into the Wilds]] Dungeons & Dragons Player?==
The majority of adventurers who live in [[Myste-Hass]] will have traveled from the mainland. As such, their homelands will be across the sea in the countries that  
The majority of adventurers who live in [[Myste-Hass]] will have traveled from the mainland. As such, their homelands will be across the sea in the countries that  
make the civilized lands of Tempress.  
make the, so-called, civilised lands of Tempress.  
:[[Brindle]]
:[[Brindle]]
Brindle was a dark land filled with shadows and dark  
Brindle was a dark land filled with shadows and dark  

Revision as of 11:24, 13 September 2022

=Are you a Into the Wilds Dungeons & Dragons Player?

The majority of adventurers who live in Myste-Hass will have traveled from the mainland. As such, their homelands will be across the sea in the countries that make the, so-called, civilised lands of Tempress.

Brindle

Brindle was a dark land filled with shadows and dark things. It was ruled over by several councils and then by a family of Vampires. They fed of their people like cattle. The land is now ruled by the military of Helvettia. The Vampires threat has been mostly eliminated.

Chevel

The island is inhabited by eight tribes that are essentially Celtic in origin. After centuries of fighting one another they have slowly learnt to live together in relative harmony, although occasional rifts do occur which often result in armed melees between two or more of the tribes. Chevel takes pride in their large fleet of ships and sails around the mainland trading.

Dalcimeer

Dalcimeer was originally a colony of Elves that settled a heavily wooded valley on the mainland. They are ruled over by an elected leader but ultimately still under the rulership of Nadarr. Though their ties to the elvish homeland of Nadarr are strong, they are far more invested in human politics and alliances with other mainland nations.

Equil

Equil set its policies clearly; “if you have committed a crime in any country, come to Equil, pay the immunity tax, and we shall protect you.” Equil has a conflicting history with immigrants from other lands, and is often seen as a criminal populace.

Kahzara

Kahzara is a hot land of deserts and plains. Famous for their Great Library, Kahzara has always played an important part in the acquisition of knowledge. However, the nation is still recovering from a devastating rebellion which involved the youths of the country rising up, removing the seemingly corrupt government and killing everyone over the age of thirty.

Nadarr

Nadarr is the homeland of the elves and a beautiful land of nature and magic. Nadarr prefers to keep its distance from the other nations, believing its own populace to been the oldest race on Tempress and therefore the purest. Purity and family distinction is of highest importance to the elves of Nadarr.

Pillai

The country with the wall. During the War of Divinity, the people of Pillai built a huge war all around the border of their land. Rarely have people from outside been allowed in. While many inside the walls are still barbaric, their leadership have tried to civilize recently to be brought in line with the more “advanced” lands.

Talag

The Isle O'Talag is a hidden location far to the south of the mainland. The Pirates of Talag harass innocents on both sea and land, and may appear to be your ally, but may also have their hand in your pocket at the same time.

The Wild Lands

War. That is what happens in the wilds. The Orcs fight Helvettia, the Orcs fight the Orcs - and the Orcs fight the west. A tribal land divided since the loss of their king, fighting to survive in in a cold and barren land.

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