Trials & Tribulations

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The Myste-Hass Calender

28/03/2024

Tom's Code - 10101
Elril, Sylleth, Pic, Belmash, Gwain, Azrael and The Minotaur stand in the market place in the aftermath of Fate's eclipse and speech in the Market Square of Myste-Hass.
The people of Myste-Hass watch as Sten hangs the Fate priests. The guards who have orchestrated this are wearing plate armour with no insignia or colours.
The group are beckoned into a hideaway.
A man, Stildes, wearing an apron was told to wait at this time and usher the group inside. He was told to do this by Fate himself.
The group universally agree that Fate is a god.
Gwain says he saw a picture of Fate in a book once which he left in a pub when he got drunk.
Stildes says there is a way out through the basement. He claims that this was foreseen, unless it was a true submersion which must be righted.
Someone tries the barred door. The group completely fail to hide, Gwain coughs. Belmash pretends he's old and looking for the key. The door starts to bang. The group head down a trap door.
Stildes stays, saying he will lie and cover. In the small basement there is another doorway. Through that door is a long corridor which gradually slopes down. At a crossroads, there is a very old man perched on a chair.
Gwain wakes him and it looks as though he'd had a heart attack. He knows Elril, but not by sight.
The man has been instructed to take Elril to Zenis for a very important mission. His name is Gan. Pic is forced to give him mouth to mouth three times.
The path heads into the sewer proper, moving along a narrow walkway. Gan leads the group through a labyrinth of turns to a ladder. There is a meeting room at the top of the ladder, where Zenis and several of the other leaders are.
Gan doesn't know what the test is, but it differs depending on your importance to Fate.
Gan knocks on the hatch three times, it's opened and a hand reaches down and picks Gan up.
The tiefling gentleman at the top with grey skin, orange eyes and white horns. The tiefing, Scot, is jolly. We're led up a set of steps into a wooden panelled room with a window. We're on the Western Docks side of the city.
The formal man who greets the group, asks if anyone there offers a threat to the cause. Elril is allowed companionship on the task. He must prove himself to the order.
For his trial, he must travel. There are two things they need. The first is a device that Elirl already knows about, but is required. The second is to seek out Keegan. He is a seer of sorts and must not be told the specific goal. Laramar will be sent to accompany Elril. If the group is successful, then a great wrong will be righted, and witnessed Elirl's rise.