Poison
From Into the Wilds Wiki
The presence of Poison within a target will induce weakness and potentially become life threatening. Poisons can be contracted through a range of sources, bites, blades, Components and Potions. Poison is an indefinite ailment that effects a target, unless otherwise indicated. If you are Poisoned, you will be given a Poison Effect Card – You should seek a ref immediately. Poisons vary considerably, and these variations may be indicated by a ref.
Basic Poison Effects | |
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Rank | Effect |
1-3 | Your maximum Body Points are reduced by 1 Body Point (to a minimum of 1). You can’t make any Physical special attacks. |
4-6 | Body Points are reduced by 2 Body Points (to a minimum of 2). You can’t make any Physical special attacks. You can’t use any Strength based skills. Your resist all effects at one Rank lower than your character Level (to a minimum of 1). |
7-8 | You are reduced to 1 Body Point. You can’t use any Strength based skills. Your resist all effects at one Rank lower than your character Level (to a minimum of 1). You can only walk. You can’t cast spells or fight. |
9 | You enter the Death Count. |
Contraction
- If you become Poisoned, you should roleplay the relevant effects. Your character is weakened, and your character will be unaware of the specifics, even if out-of-character you know the effects. Your character may be aware that you have a Poison but only the Diagnose Wounds and Disease skill will Discern the true effects.
Poison Progression
- Next Sunrise
- Every morning your Poison progresses 1 Rank.
- Poisoned Again
- If you are Poisoned again, your current Poison Rank progresses by 1 Rank.
Purging Poison
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- You need this skill to know the condition of a patient. This skill will allow you to identify the Rank of the Poison that needs treating.
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- Rank 3 of the Medic skill allows you to bring the Rank of the Poison down.
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- Certain potions and elixirs can remove Poison.