Difference between revisions of "D.E.A.D - South Eastern Island"

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[[File:SouthEasternIsland.jpg|right|600px]]
==[[The Myste-Hass Calender]]==
==[[The Myste-Hass Calender]]==
===Youtube Recordings===
===Youtube Recordings===
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:Upon further inspection, it seems that whatever building this once was, some kind of temple or monastery, was burned down from the inside and purposefully desecrated. The group move slowly through the ruins, inspecting the debris and looking out for any signs of life or evidence as to the site's history. [[Ofir]] comes across a stairway leading down beneath the ruins, a dim flickering light can be seen at the bottom. He tosses a brick down, but after a moment passes there seems to be no form of response to the noise. As they gather at the head of the stairs, [[Elril]] takes a moment amongst the ruins to pray to his deity for guidance, surrounded by fumes from his censor and the light of his candles. Following this communion, he pours wax from his candle to make his deity's symbol on the ground.
:Upon further inspection, it seems that whatever building this once was, some kind of temple or monastery, was burned down from the inside and purposefully desecrated. The group move slowly through the ruins, inspecting the debris and looking out for any signs of life or evidence as to the site's history. [[Ofir]] comes across a stairway leading down beneath the ruins, a dim flickering light can be seen at the bottom. He tosses a brick down, but after a moment passes there seems to be no form of response to the noise. As they gather at the head of the stairs, [[Elril]] takes a moment amongst the ruins to pray to his deity for guidance, surrounded by fumes from his censor and the light of his candles. Following this communion, he pours wax from his candle to make his deity's symbol on the ground.
:The group head down the stairs cautiously. There is a lot of rubble in the large space below, although curiously there are bundled clothing and items that are set aside carefully. While these are not as old as the remains of the building, they do appear to have been down here for a long time. Aware that the day is drawing on, the group discuss their next steps. [[Crassus Hlaalu|Crassus]], [[Sylleth]] and [[Zalphar]] elect to head back to [[Myste-Hass]] as they also have other commitments that need seeing to, informing [[Eliza Falstaff|Eliza]] of what they have discovered thus far. [[Bear]], [[Elril]], [[Ofir]] and [[Quinn]] deciding to stay to set up a base camp within the ruins to prepare for venturing further in.
:The group head down the stairs cautiously. There is a lot of rubble in the large space below, although curiously there are bundled clothing and items that are set aside carefully. While these are not as old as the remains of the building, they do appear to have been down here for a long time. Aware that the day is drawing on, the group discuss their next steps. [[Crassus Hlaalu|Crassus]], [[Sylleth]] and [[Zalphar]] elect to head back to [[Myste-Hass]] as they also have other commitments that need seeing to, informing [[Eliza Falstaff|Eliza]] of what they have discovered thus far. [[Bear]], [[Elril]], [[Ofir]] and [[Quinn]] deciding to stay to set up a base camp within the ruins to prepare for venturing further in.
===13/06/2023===
:After seeing Eliza, the group head to the docks and board the [[Smokey Rose]] under the captainship of [[Major Ursa]] who begins the three hour journey to the [[South Eastern Island]].
:[[Elril]], [[Edwin]] and [[Keshaan]] have a tense conversation about [[Fate]].
:[[Sylleth]] casts water breathing on the group whilst the captain prepares a rowing boat for the group to approach the island.
:[[Kishaan]] admits that he had his soul stolen. He claims that he exchanged his soul for a diamond. [[Kishaan]] said that the man looked like a pirate to the captain.
:After some dubious rowing, they secure the boat at the start of the sand dunes. [[Sylleth]] guides the group north and then west into the dunes, [[Elril]] making a map along the way.
:Arriving at the abbey, [[Edwin]] looks at an area where sigils were once carved into the sandstone around an arched window. There may once have been gargoyles and other decorative work here, but the patterns are now gone. [[Kishaan]] casts identify on the markings.
:[[Elril]] looks at his hand to see the scar of [[Fate]] is bleeding.
:The group move south, fastidiously moving through each room, exploring all of the finds and taking any treasure they find. Finally, [[Elril]] finds a secret door in a ceremonial-type room and opens it.
:Beyond is a room with an arcane sigil which [[Sylleth]] deactivates, then the group knocks the undead skeletons apart to prevent them from rising when the sigil activates again.
:Moving deeper, [[Elril]] repeatedly activates traps and really hurts himself.
:[[Elril]] hands over a copy of the mapped out area, and provides a list of all the items discovered and who their new owners are, along with a detail description of everything they find - minus the fate cultists.
===13/07/2023===
:[[Pic]] meets with [[Eliza Falstaff]], who points him in the direction of a ship at the docks where he will meet other adventurers who are heading off on a paid [[D.E.A.D]] mission.
:[[Major Ursa]] is late appearing because he is enjoying an escapade with [[Evandrielle]], but the wind is swift and eventually the boat arrives at the island. [[Pic]] tries fishing unsuccessfully on the way.
:During the journey, [[Elril]] speaks with one of the sailors about how to become a spell caster. [[Elril]] tells him that after they return, he will take him to his temple.
:[[Rory]] stays on the beach with [[Evandirielle]].
:[[Sylleth]] guides the group through the dunes with the help of the map.
:[[Sylleth]] identifies a spot where three people had a cook fire on the island and rested here.
:[[Elril]] feels the start of a headache coming on, his scar burning as on his last visit.
:[[Elril]] lends [[Pic]] his signet ring, to cast light on and create a hidden torch in his glove.
:They move through the dungeon, the two skeletons which have reformed in the first arcane chamber not attacking.
:Moving carefully through the dungeon, they work around traps. Using ice and rocks to fill holes. Eventually, they arrive at another large with more arcane symbols and three undead ogres, alongside a crystalline minotaur statue. None move. They wrap rope around the crystalline figure, then pull it over. They then smash it up.
:They decapitate the ogres, then collect up a bunch of crystals from the minotaur. [[Elril]] removes the minotaur head and drags them towards the door in order to take when they leave.
:The adventurers find a chest room, with four dead bodies slumped in the entrance. They have suffocated. They are branded with symbols which indicate they are [[Fate]] worshippers. The one has a note saying 'Dear Thief: A lot of work for nothing, wasn't it?"
:[[Sylleth]] casts dispel magic on the statue, but it does not take effect.
:[[Elril]] finds a partly drawn map of the complex drawn by the roguish individuals.
:Eventually, the group finds the final room, not activating any of the creatures because of the amulet. They take the treasure, and [[Elril]] finds a bag of holding of note.
===19/09/2023===
:[[Elril]], [[Sylleth]], [[Datura]], [[Tog]], [[Pic]] and [[Duke]] meet with [[Major Ursa]], they set sail after [[Major Ursa|Ursa]] states upfront that he doesn't want his sailors to go out in the rowboats with the adventurers again.
:The water is choppy.
:On arriving at the island, they discover the water has risen significantly. They take the boat around to the eastern side to check the ascent and decide its too hard, so they cut inland via the normal path but are assaulted by hordes of skeletons. [[Elril]] puts a full skeleton corpse into his bag of holding.
:They store the boat upside down against a rock, tied off at the entrance of the path, then anchor it with a piece of bone.
:On arrival at the abbey cellar, they discover the place is partially submerged.
:[[Elril]] prays at the alter in the secret passage room and here's [[Fate]]'s voice - "You have already found what you were sent here to find."
:[[Tog]] has heard about a group of special, anti-magic individuals who have been brought into the militia by the [[Council of Myste-Hass]]. This sect has been brought in to deal with magical threats.
:The group exits the complex, then attempts to investigate an area where air is escaping from a fissure in the rock face. [[Pic]], [[Datura]] and [[Duke]] all fall into the water, submerged into a milky gelatinous substance where yellow and blue eel-like creatures swarm and fight. Some of the larger creatures have developing arms and legs.
:They collect up a selection of these eel like creatures in a blanket. Some are kept in a bucket.
:[[Sylleth]] identifies the magical item in [[Elril]]'s bag of holding as a [[Cubic Gate]].

Latest revision as of 22:31, 19 September 2023

SouthEasternIsland.jpg

The Myste-Hass Calender

Youtube Recordings

Insert Link

13/09/2022

Bear, Crassus, Elril, Ofir, Quinn, Sylleth and Zalphar gather in the The Halls of Myste-Hass to meet with the the Adventurers Liaison, Eliza, to discuss another of D.E.A.D.'s contracts - the South Eastern Island. The department has chartered a ship to transport these adventurers to the island, the Smoky Rose, captained by Major Ursa. They are warned that most of the island is surrounded by rocky cliffs, but there is a suitable beach for landing, however this beach has been reported to infested with the undead.
Heading out in to the town, the group spend a short amount of time gathering supplies, before heading down to the Western Docks to search for their transportation. Quinn drums up a crowd of passers buy to see them off on their journey from the dockside. Sylleth prepares the group for any chance of aquatic accident by casting water-breathing on them before they embark. The journey by ship is an uneventful three hours, although the weather over the island remains dull and overcast. On arrival, Sylleth sends out Keira to scout out the island. As she circles, Ofir regales the crew with a poem. The island seems suspiciously empty of the undead reported to be there, thus the group decide to take the ship's longboat ashore rather than risk the ship its self. Bear takes up the seat at the oars, rowing them ashore under the guidance of Crassus.
Once ashore, they drag the longboat up to the dunes. Elril heads up to the summit of the first dunes to take a look at the way ahead. Proceeding ahead, they creep up through a path in the dunes, Sylleth sending Keira up to watch over them from above, and Elril sending an unseen servant ahead of the party. As they head on, Zalphar pauses to interrogate a passing crab, it however seems unaware of any other presences on its territory on the beach. At the end of the valley weaving between the dunes, they come to a clearing. Flying overhead Keira spots movement in the sand, alerting Sylleth moments before a number of skeletons erupt from the sands around the group.
Ofir & Quinn and Sylleth & Elril fell a skeleton each between their two pairs. Zalphar summons an incorporeal tentacle that strikes out at a skeleton amongst the remaining four. At this moment three large zombies burst out of the sand between the members of the group, moving in close. Ofir pushes one away from himself using a thunderwave and assails the skeletons with his razor sharp wit, and Sylleth misty-steps away. With new foes close at hand, Bear charges the two zombies threatening Quinn and slams his fists against them. Crassus summons a storm in the sky and casts down bolts of lightning against the undead, obliterating a skeleton where it stands. As they battle on, an erie wind can be heard whistling by the three zombies. They begin to dissipate, disintegrating in to their component parts, before flying out in a storm of bones, bludgeoning all those close to them, before reassembling in to their previous forms. They fight on, both sides sustaining wounds; Quinn dashes past Bear, Crassus and Elril restoring them with his magics. As Sylleth blows away the first zombie with a firebolt, a skeleton rises from its remains. As the others also fall one by one, more skeletons again rise from them as they fall. Working together, the group break apart each of the skeletons that rose to assail them.
With the dunes around them clearly infested with the undead, the group look about and discuss how they will proceed onwards through the dunes. Sylleth re-animates two of the skeletons, sending them further forwards in to the clearing where heaps of discarded equipment form other undead lie. More skeletons rise up, but remain passive as they recognise their fellow undead's presence. Remembering seeing other paths through the dunes further back, Elril suggests they head back and try another of the paths rather than battle on through this section of the dunes. On Quinn's suggestion, they take the western path through the dunes. After two hours of following the meandering path, unassailed by the island's inhabitants, the ground rises up before them, grass forming on the mature dunes, wind bent trees scattered around, the ruins of a long derelict building at the centre.
Upon further inspection, it seems that whatever building this once was, some kind of temple or monastery, was burned down from the inside and purposefully desecrated. The group move slowly through the ruins, inspecting the debris and looking out for any signs of life or evidence as to the site's history. Ofir comes across a stairway leading down beneath the ruins, a dim flickering light can be seen at the bottom. He tosses a brick down, but after a moment passes there seems to be no form of response to the noise. As they gather at the head of the stairs, Elril takes a moment amongst the ruins to pray to his deity for guidance, surrounded by fumes from his censor and the light of his candles. Following this communion, he pours wax from his candle to make his deity's symbol on the ground.
The group head down the stairs cautiously. There is a lot of rubble in the large space below, although curiously there are bundled clothing and items that are set aside carefully. While these are not as old as the remains of the building, they do appear to have been down here for a long time. Aware that the day is drawing on, the group discuss their next steps. Crassus, Sylleth and Zalphar elect to head back to Myste-Hass as they also have other commitments that need seeing to, informing Eliza of what they have discovered thus far. Bear, Elril, Ofir and Quinn deciding to stay to set up a base camp within the ruins to prepare for venturing further in.

13/06/2023

After seeing Eliza, the group head to the docks and board the Smokey Rose under the captainship of Major Ursa who begins the three hour journey to the South Eastern Island.
Elril, Edwin and Keshaan have a tense conversation about Fate.
Sylleth casts water breathing on the group whilst the captain prepares a rowing boat for the group to approach the island.
Kishaan admits that he had his soul stolen. He claims that he exchanged his soul for a diamond. Kishaan said that the man looked like a pirate to the captain.
After some dubious rowing, they secure the boat at the start of the sand dunes. Sylleth guides the group north and then west into the dunes, Elril making a map along the way.
Arriving at the abbey, Edwin looks at an area where sigils were once carved into the sandstone around an arched window. There may once have been gargoyles and other decorative work here, but the patterns are now gone. Kishaan casts identify on the markings.
Elril looks at his hand to see the scar of Fate is bleeding.
The group move south, fastidiously moving through each room, exploring all of the finds and taking any treasure they find. Finally, Elril finds a secret door in a ceremonial-type room and opens it.
Beyond is a room with an arcane sigil which Sylleth deactivates, then the group knocks the undead skeletons apart to prevent them from rising when the sigil activates again.
Moving deeper, Elril repeatedly activates traps and really hurts himself.
Elril hands over a copy of the mapped out area, and provides a list of all the items discovered and who their new owners are, along with a detail description of everything they find - minus the fate cultists.

13/07/2023

Pic meets with Eliza Falstaff, who points him in the direction of a ship at the docks where he will meet other adventurers who are heading off on a paid D.E.A.D mission.
Major Ursa is late appearing because he is enjoying an escapade with Evandrielle, but the wind is swift and eventually the boat arrives at the island. Pic tries fishing unsuccessfully on the way.
During the journey, Elril speaks with one of the sailors about how to become a spell caster. Elril tells him that after they return, he will take him to his temple.
Rory stays on the beach with Evandirielle.
Sylleth guides the group through the dunes with the help of the map.
Sylleth identifies a spot where three people had a cook fire on the island and rested here.
Elril feels the start of a headache coming on, his scar burning as on his last visit.
Elril lends Pic his signet ring, to cast light on and create a hidden torch in his glove.
They move through the dungeon, the two skeletons which have reformed in the first arcane chamber not attacking.
Moving carefully through the dungeon, they work around traps. Using ice and rocks to fill holes. Eventually, they arrive at another large with more arcane symbols and three undead ogres, alongside a crystalline minotaur statue. None move. They wrap rope around the crystalline figure, then pull it over. They then smash it up.
They decapitate the ogres, then collect up a bunch of crystals from the minotaur. Elril removes the minotaur head and drags them towards the door in order to take when they leave.
The adventurers find a chest room, with four dead bodies slumped in the entrance. They have suffocated. They are branded with symbols which indicate they are Fate worshippers. The one has a note saying 'Dear Thief: A lot of work for nothing, wasn't it?"
Sylleth casts dispel magic on the statue, but it does not take effect.
Elril finds a partly drawn map of the complex drawn by the roguish individuals.
Eventually, the group finds the final room, not activating any of the creatures because of the amulet. They take the treasure, and Elril finds a bag of holding of note.

19/09/2023

Elril, Sylleth, Datura, Tog, Pic and Duke meet with Major Ursa, they set sail after Ursa states upfront that he doesn't want his sailors to go out in the rowboats with the adventurers again.
The water is choppy.
On arriving at the island, they discover the water has risen significantly. They take the boat around to the eastern side to check the ascent and decide its too hard, so they cut inland via the normal path but are assaulted by hordes of skeletons. Elril puts a full skeleton corpse into his bag of holding.
They store the boat upside down against a rock, tied off at the entrance of the path, then anchor it with a piece of bone.
On arrival at the abbey cellar, they discover the place is partially submerged.
Elril prays at the alter in the secret passage room and here's Fate's voice - "You have already found what you were sent here to find."
Tog has heard about a group of special, anti-magic individuals who have been brought into the militia by the Council of Myste-Hass. This sect has been brought in to deal with magical threats.
The group exits the complex, then attempts to investigate an area where air is escaping from a fissure in the rock face. Pic, Datura and Duke all fall into the water, submerged into a milky gelatinous substance where yellow and blue eel-like creatures swarm and fight. Some of the larger creatures have developing arms and legs.
They collect up a selection of these eel like creatures in a blanket. Some are kept in a bucket.
Sylleth identifies the magical item in Elril's bag of holding as a Cubic Gate.