Difference between revisions of "Mordon"

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[[Category:World of Tempress]]
[[Category:World of Tempress]]
[[Category:Into the Wilds]]
[[Category:Into the Wilds]]
[[Category:Myste Hass]]
[[Category:The Twelve Avatars]]
[[Category:The Twelve Avatars]]
[[Category:NPC]]
===Gateway to the Void===
===Gateway to the Void===
<br>[[Mordon]] is one of [[:Category:The Twelve Avatars|The Twelve Avatars]] that once rules the continent where [[Myste-Hass]] is located. He is one of the aspects of [[:Category:Garr|Garr]]. His sister is [[Revios]].
:Mordon is one of [[:Category:The Twelve Avatars|The Twelve Avatars]] that once rules the continent where [[Myste-Hass]] is located. He is one of the aspects of [[:Category:Garr|Garr]]. His sister is [[Revios]].
<br>
:The symbol of Mordon is a pair of antlers or stag horns.
<br>[[Harbinger]], [[Maolmhuire Artor|Maolmhuire]], [[Gartok Beartooth|Gartok]], [[Rasvyn]], [[Dramos]], [[Datura]] and [[Corym]] encounter Mordon in the [[Great Green]].
:[[Harbinger]], [[Maolmhuire Artor|Maolmhuire]], [[Gartok Beartooth|Gartok]], [[Rasvyn]], [[Dramos]], [[Datura]] and [[Corym]] encounter Mordon in the [[Great Green]].
<br>
:Mordon takes the form of a huge, muscled beast with bark-like growths on his body and a giant stag skull upon his head. Beneath this mask his face is withered, the flesh emaciated around the skull.
<br>[[Mordon]] takes the form of a huge, muscled beast with bark-like growths on his body and a giant stag skull upon his head.
:Mordon appears immune to radiant and necrotic damage. He has slashing claw attacks and a ram attack with his antlered head. He can heal himself using the forest to mend his form. He has an embalming ability that involves vomiting a poison onto a victim. He can summon undead. Horn of Stag deals a bunch of His more dangerous powers include Call of the Vale and Howl of Death.  Call of the Vale is a 10ft wide, 120ft beam of necrotic energy. Howl of Death is a 90ft cone of psychic energy.
<br>
:Mordon is destroyed in the [[Great Green]]. His body is killed through combat, a extremely tough fight. In death, his soul becomes a tornado of energy looking to enter [[Maolmhuire Artor|Maolmhuire]]. This energy is destroyed via use of radiant magic.
<br>[[Mordon]] appears immune to radiant and necrotic damage. He has slashing claw attacks and a ram attack with his antlered head. He can heal himself using the forest to mend his form. He has an embalming ability that involves vomiting a poison onto a victim. He can summon undead. His more dangerous powers include Call of the Vale and Howl of Death.  Call of the Vale is a 10ft wide, 120ft beam of necrotic energy. Howl of Death is a 90ft cone of psychic energy.
:A group encounters a figure appearing and claiming to be Mordon in a crypt beneath a warehouse in [[Myste-Hass]].  However, there is something odd about the creature, something programmed about its responses. [[Sylleth]] identifies that its a long, prolonged, lasting major illusion.

Latest revision as of 11:51, 16 June 2022

Gateway to the Void

Mordon is one of The Twelve Avatars that once rules the continent where Myste-Hass is located. He is one of the aspects of Garr. His sister is Revios.
The symbol of Mordon is a pair of antlers or stag horns.
Harbinger, Maolmhuire, Gartok, Rasvyn, Dramos, Datura and Corym encounter Mordon in the Great Green.
Mordon takes the form of a huge, muscled beast with bark-like growths on his body and a giant stag skull upon his head. Beneath this mask his face is withered, the flesh emaciated around the skull.
Mordon appears immune to radiant and necrotic damage. He has slashing claw attacks and a ram attack with his antlered head. He can heal himself using the forest to mend his form. He has an embalming ability that involves vomiting a poison onto a victim. He can summon undead. Horn of Stag deals a bunch of His more dangerous powers include Call of the Vale and Howl of Death. Call of the Vale is a 10ft wide, 120ft beam of necrotic energy. Howl of Death is a 90ft cone of psychic energy.
Mordon is destroyed in the Great Green. His body is killed through combat, a extremely tough fight. In death, his soul becomes a tornado of energy looking to enter Maolmhuire. This energy is destroyed via use of radiant magic.
A group encounters a figure appearing and claiming to be Mordon in a crypt beneath a warehouse in Myste-Hass. However, there is something odd about the creature, something programmed about its responses. Sylleth identifies that its a long, prolonged, lasting major illusion.