Difference between revisions of "Pep"
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(Created page with "Category:Into the Wilds Category:World of Tempress Category:Magic Items ===Hallucinogenic Drug=== :Pep, or Glimpse as its colloquially called, is a fine purple pow...") |
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===Hallucinogenic Drug=== | ===Hallucinogenic Drug=== | ||
:Pep, or Glimpse as its colloquially called, is a fine purple powder with a slight shimmer that has been carefully distilled from a rare type of mushroom. | :Pep, or Glimpse as its colloquially called, is a fine purple powder with a slight shimmer that has been carefully distilled from a rare type of mushroom. | ||
:The drug is consumed to provide the user with clarity, a sensation of floating and its hallucinogenic properties. However, many users experience unpleasant side effects or different results. | :The drug is consumed to provide the user with clarity, a sensation of floating and its hallucinogenic properties. However, many users experience unpleasant side effects or different results. | ||
===Statistics=== | ===Statistics=== | ||
*<b>1 - 2 | *<b>1 - 2 - Violently Ill.</b> This powder are toxic. The target must succeed on a DC15 constitution saving throw or d12 damage, half as much on a save. | ||
*<b>3 - 4 - Seeing Double.</b> Everything is suddenly, strangely manipulated. The target makes all attack rolls, saving throws and ability checks at disadvantage for the next 1d4 hours. | |||
*<b>5 - 6 - Grim visions.</b> The powder fills the targets head with horrific nightmares. The target must make a DC15 wisdom saving throw or have disadvantage on all attack rolls and wisdom based checks for the next 1d4 hours. | |||
*<b>7 - 8 - Hightened Senses.</b> The user gains the Alert feature for the next 1d4 hours. | |||
*<b>9- 10 - Awakened.</b> This powder induces a euphoric floating Sensations. The jeers gains truesight for the next 1d4 hours. |
Latest revision as of 06:58, 25 July 2022
Hallucinogenic Drug
- Pep, or Glimpse as its colloquially called, is a fine purple powder with a slight shimmer that has been carefully distilled from a rare type of mushroom.
- The drug is consumed to provide the user with clarity, a sensation of floating and its hallucinogenic properties. However, many users experience unpleasant side effects or different results.
Statistics
- 1 - 2 - Violently Ill. This powder are toxic. The target must succeed on a DC15 constitution saving throw or d12 damage, half as much on a save.
- 3 - 4 - Seeing Double. Everything is suddenly, strangely manipulated. The target makes all attack rolls, saving throws and ability checks at disadvantage for the next 1d4 hours.
- 5 - 6 - Grim visions. The powder fills the targets head with horrific nightmares. The target must make a DC15 wisdom saving throw or have disadvantage on all attack rolls and wisdom based checks for the next 1d4 hours.
- 7 - 8 - Hightened Senses. The user gains the Alert feature for the next 1d4 hours.
- 9- 10 - Awakened. This powder induces a euphoric floating Sensations. The jeers gains truesight for the next 1d4 hours.