Difference between revisions of "Piety Path - Alaie"
From Into the Wilds Wiki
(Created page with "Category:World of Tempress Category:Into the Wilds Category:Myste Hass Piety Paths :The path of piety is available to all character classes, but you can onl...") |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:World of Tempress]] | [[Category:World of Tempress]] | ||
[[Category:Into the Wilds]] | [[Category:Into the Wilds]] | ||
[[Category:Myste Hass]] | [[Category:Myste-Hass]] | ||
[[Piety Paths]] | [[Category:Alaie]] | ||
==[[Piety Paths]]== | |||
:The path of piety is available to all character classes, but you can only gain piety from one deity at a time. If your character loses faith or changes direction with their beliefs, they will begin losing, or have all piety points removed. These boosts (or obstacles, depending on your perspective) are for flavour and to encourage good role playing. Piety will be rewarded or removed at the DM's discretion. | :The path of piety is available to all character classes, but you can only gain piety from one deity at a time. If your character loses faith or changes direction with their beliefs, they will begin losing, or have all piety points removed. These boosts (or obstacles, depending on your perspective) are for flavour and to encourage good role playing. Piety will be rewarded or removed at the DM's discretion. | ||
==Earning and Losing Piety== | ==Earning and Losing Piety== | ||
:You honour Alaie when you respect the power of wild natural elements, and embrace the vulnerabilities of creatures within this cycle, carrying out acts such as: | :You honour [[:Category:Alaie|Alaie]] when you respect the power of wild natural elements, and embrace the vulnerabilities of creatures within this cycle, carrying out acts such as: | ||
*Aiding a sick or injured wild animal. | *Aiding a sick or injured wild animal. | ||
*Stopping those who hunt for sport or profit. | *Stopping those who hunt for sport or profit. | ||
*Slaying an aberration or undead. | *Slaying an aberration or undead. | ||
==Your piety level decreases if you commit acts such as:== | ==Your piety level decreases if you commit acts such as:== | ||
*Killing an animal for any reason other than necessity. | *Killing an animal for any reason other than necessity. | ||
*Starting a fire that threatens a settlement or natural habitat. | *Starting a fire that threatens a settlement or natural habitat. | ||
*Seeking to place restrictions or control over the natural world. | *Seeking to place restrictions or control over the natural world. | ||
==Piety 3+ : | ==Piety 3+ : Votary of [[:Category:Alaie|Alaie]]== | ||
:You can cast 'Entangle' once per long rest. | :You can cast 'Entangle' once per long rest. | ||
==Piety 10+: Devotee of the Elements== | ==Piety 10+: Devotee of the Elements== | ||
:You can cast 'Speak With Animals' once per long rest. | :You can cast 'Speak With Animals' once per long rest. | ||
==Piety 25+: | ==Piety 25+: Nature’s Disciple== | ||
:When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours. | :When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours. | ||
==Piety 50+: | ==Piety 50+: Champion of the Wild== | ||
:You can increase your Wisdom or Dexterity score by 2. | :You can increase your Wisdom or Dexterity score by 2. |
Latest revision as of 13:09, 24 February 2022
Piety Paths
- The path of piety is available to all character classes, but you can only gain piety from one deity at a time. If your character loses faith or changes direction with their beliefs, they will begin losing, or have all piety points removed. These boosts (or obstacles, depending on your perspective) are for flavour and to encourage good role playing. Piety will be rewarded or removed at the DM's discretion.
Earning and Losing Piety
- You honour Alaie when you respect the power of wild natural elements, and embrace the vulnerabilities of creatures within this cycle, carrying out acts such as:
- Aiding a sick or injured wild animal.
- Stopping those who hunt for sport or profit.
- Slaying an aberration or undead.
Your piety level decreases if you commit acts such as:
- Killing an animal for any reason other than necessity.
- Starting a fire that threatens a settlement or natural habitat.
- Seeking to place restrictions or control over the natural world.
Piety 3+ : Votary of Alaie
- You can cast 'Entangle' once per long rest.
Piety 10+: Devotee of the Elements
- You can cast 'Speak With Animals' once per long rest.
Piety 25+: Nature’s Disciple
- When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours.
Piety 50+: Champion of the Wild
- You can increase your Wisdom or Dexterity score by 2.